NWN Rogue (20)

Submitted by Rork on Sun, 01/03/2021 - 18:47

A Rogue I'm planning to play through Honor Among Thieves and the Prophet series. As the Prophet series require a good and somewhat intelligent character this Rogue is designed as something of an investigator, due to its chaotic nature probably a thief recruited as a secret agent who's not afraid to stab someone in the back.

It is true that Miko Dald started stealing out of necessity. Being left to the streets at a young age gave her little other options to survive. But it turned out that her handiness and keenness for mechanics proved valuable skills to catch a purse or pick a lock. Her skills did however attract the attention of the law and she had to leave Asilguard in search of a new place to survive. After various travels this led her to the Hopping Hobgoblin Inn, looking for some lucky coin.

The idea behind the character is to allow for high mobility, dodging enemy attacks to get behind their backs.

Weaponry
Mostly short sword although I like the rapier as I feel it fits better with the secret agent. Bow for ranged weaponry.

Spells and Feats
Not applicable? Probably some potions and stuff though.

Companions
No information yet. A melee fighter to distract the enemies.

Leveling and gameplay
I'm not sure about the level progression in the Prophet series. Honor of Thieves should start at level 3 or 4, as this is my first time playing a rogue I started at level 4 for some extra experience. There was suggestion to play The Cave of Songs to get up to that level. What I can read of it, leveling would be kind of slow a design up to level 20 should suffice.

Possible improvements
The build has been put through the Pretty Good Character Creator and follows the game rules. It still has to be played, hence little information is available.

One thing I wonder is whether all those points in Tumble are needed with Mobility and especially Spring Attack. Also points in Lore and Heal do not seem necessary but would come in handy for a special agent.

Multiclassing with a Shadow Dancer might be interesting but I wanted to do a pure Rogue build for this one.

Build

Trait Setting
Race Human
Alignment Chaotic Good

 

Level Class Ability Spell Skills Feats
1 Rogue (1) Strength +6 (14)
Dexterity +8 (15)
Constitution +2 (10)
Wisdom +2 (10)
Intelligence +6 (14)
Charisma +6 (14)
  Disable Trap +4 (4)
Heal+4 (4)
Hide +4 (4)
Listen +4 (4)
Lore +4 (4)
Move Silently +4 (4)
Open Lock +4 (4)
Pick Pocket +4 (4)
Search +4 (4)
Spot +4 (4)
Tumble +4 (4)

+Armor proficiency (light)*
+Mount Actions
+Quick to Master
+Sneak Attack (1d6)
+Weapon Proficiency (rogue)
Dodge
Mobility

2 Rogue (2)     Disable Trap +1 (5)
Heal+1 (5)
Hide +1 (5)
Listen +1 (5)
Lore +1 (5)
Move Silently +1 (5)
Open Lock +1 (5)
Pick Pocket +1 (5)
Search +1 (5)
Spot +1 (5)
Tumble +1 (5)
+Evasion
3 Rogue (3)     Disable Trap +1 (6)
Heal+1 (6)
Hide +1 (6)
Listen +1 (6)
Lore +1 (6)
Move Silently +1 (6)
Open Lock +1 (6)
Pick Pocket +1 (6)
Search +1 (6)
Spot +1 (6)
Tumble +1 (6)
+Uncanny Dodge (I)
+Sneak Attack (2d6)

Weapon Finesse
4 Rogue (4) Dexterity (16)   Disable Trap +1 (7)
Heal+1 (7)
Hide +1 (7)
Listen +1 (7)
Lore +1 (7)
Move Silently +1 (7)
Open Lock +1 (7)
Pick Pocket +1 (7)
Search +1 (7)
Spot +1 (7)
Tumble +1 (7)
 
5 Rogue (5)     Disable Trap +1 (8)
Heal+1 (8)
Hide +1 (8)
Listen +1 (8)
Lore +1 (8)
Move Silently +1 (8)
Open Lock +1 (8)
Pick Pocket +1 (8)
Search +1 (8)
Spot +1 (8)
Tumble +1 (8)
+Sneak Attack (3d6)
6 Rogue (6)     Disable Trap +1 (8)
Heal+1 (8)
Hide +1 (8)
Listen +1 (8)
Lore +1 (8)
Move Silently +1 (8)
Open Lock +1 (8)
Pick Pocket +1 (8)
Search +1 (8)
Spot +1 (8)
Tumble +1 (8)
+Uncanny Dodge (II)
Weapon Focus (rapier or shortsword)
7 Rogue (7)     Disable Trap +1 (9)
Heal+1 (9)
Hide +1 (9)
Listen +1 (9)
Lore +1 (9)
Move Silently +1 (9)
Open Lock +1 (9)
Pick Pocket +1 (9)
Search +1 (9)
Spot +1 (9)
Tumble +1 (9)
+Sneak Attack (4d6)
8 Rogue (8) Dexterity (17)   Disable Trap +1 (10)
Heal+1 (10)
Hide +1 (10)
Listen +1 (10)
Lore +1 (10)
Move Silently +1 (10)
Open Lock +1 (10)
Pick Pocket +1 (10)
Search +1 (10)
Spot +1 (10)
Tumble +1 (10)
 
9 Rogue (9)     Disable Trap +1 (11)
Heal+1 (11)
Hide +1 (11)
Listen +1 (11)
Lore +1 (11)
Move Silently +1 (11)
Open Lock +1 (11)
Pick Pocket +1 (11)
Search +1 (11)
Spot +1 (11)
Tumble +1 (11)
+Sneak Attack (5d6)
Spring attack
10 Rogue (10)     Disable Trap +1 (12)
Heal+1 (12)
Hide +1 (12)
Listen +1 (12)
Lore +1 (12)
Move Silently +1 (12)
Open Lock +1 (12)
Pick Pocket +1 (12)
Search +1 (12)
Spot +1 (12)
Tumble +1 (12)
Opportunist
11 Rogue (11)     Disable Trap +1 (13)
Heal+1 (13)
Hide +1 (13)
Listen +1 (13)
Lore +1 (13)
Move Silently +1 (13)
Open Lock +1 (13)
Pick Pocket +1 (13)
Search +1 (13)
Spot +1 (13)
Tumble +1 (13)

+Uncanny Dodge (III)
+Sneak Attack (6d6)

12 Rogue (1) Dexterity (18)   Disable Trap +1 (14)
Heal+1 (14)
Hide +1 (14)
Listen +1 (14)
Lore +1 (14)
Move Silently +1 (14)
Open Lock +1 (14)
Pick Pocket +1 (14)
Search +1 (14)
Spot +1 (14)
Tumble +1 (14)
Stealthy
13 Rogue (2)     Disable Trap +1 (15)
Heal +1 (15)
Hide +1 (15)
Listen +1 (15)
Lore +1 (15)
Move Silently +1 (15)
Open Lock +1 (15)
Pick Pocket +1 (15)
Search +1 (15)
Spot +1 (15)
Tumble +1 (15)
+Sneak Attack (7d6)
Crippling Strike
14 Rogue (3)     Disable Trap +1 (16)
Heal +1 (16)
Hide +1 (16)
Listen +1 (16)
Lore +1 (16)
Move Silently +1 (16)
Open Lock +1 (16)
Pick Pocket +1 (16)
Search +1 (16)
Spot +1 (16)
Tumble +1 (16)
+Uncanny Dodge (IV)
15 Rogue (4)     Disable Trap +1 (17)
Heal +1 (17)
Hide +1 (17)
Listen +1 (17)
Lore +1 (17)
Move Silently +1 (17)
Open Lock +1 (17)
Pick Pocket +1 (17)
Search +1 (17)
Spot +1 (17)
Tumble +1 (17)
+Sneak Attack (8d6)
Blind Fight
16 Rogue (5) Dexterity (19)   Disable Trap +1 (18)
Heal+1 (18)
Hide +1 (18)
Listen +1 (18)
Lore +1 (18)
Move Silently +1 (18)
Open Lock +1 (18)
Pick Pocket +1 (18)
Search +1 (18)
Spot +1 (18)
Tumble +1 (18)
Improved Evasion
17 Rogue (6)     Disable Trap +1 (19)
Heal+1 (19)
Hide +1 (19)
Listen +1 (19)
Lore +1 (19)
Move Silently +1 (19)
Open Lock +1 (19)
Pick Pocket +1 (19)
Search +1 (19)
Spot +1 (19)
Tumble +1 (19)
+Sneak Attack (9d6)
+Uncanny Dodge (V)
18 Rogue (7)     Disable Trap +1 (20)
Heal+1 (20)
Hide +1 (20)
Listen +1 (20)
Lore +1 (20)
Move Silently +1 (20)
Open Lock +1 (20)
Pick Pocket +1 (20)
Search +1 (20)
Spot +1 (20)
Tumble +1 (20)
Lightning Reflexes
19 Rogue (8)     Disable Trap +1 (21)
Heal+1 (21)
Hide +1 (21)
Listen +1 (21)
Lore +1 (21)
Move Silently +1 (21)
Open Lock +1 (21)
Persuade +1 (21)
Search +1 (21)
Spot +1 (21)
Tumble +1 (21)
+Sneak Attack (10d6)
Defensive Role
20 Rogue (9) Dexterity (20)   Disable Trap +1 (22)
Heal+1 (22)
Hide +1 (22)
Listen +1 (22)
Lore +1 (22)
Move Silently +1 (22)
Open Lock +1 (22)
Pick Pocket +1 (22)
Search +1 (22)
Spot +1 (22)
Tumble +1 (22)
+Uncanny Dodge (VI)

* Feats written in cursive and preceded by a + are gained automatically.

Equipment

Slot Equipment Boosts
Main hand Rapier
Short Sword
 
Armor Light Armor  
Off-hand -  
Helmet ?  
Gloves / Bracers ?  
Cloak Cloak of Shadow Hide, spell: Invisibility
Boots Silent Shoes Move Silently
Belt ?  
Amulet ?  
Ring (1) ?  
Ring (2) ?  
Arrows ?  
Bolts -  
Bullets -