Farkle, or 10,000 is a dice game played with 6 dice. The goal is to make combinations of dice but, as opposed to the more famous Yahtzee, combinations remain aside and new combinations can only be made from the dice thrown. It is an exciting game which can be played with both low and high risk strategies.
The game is played with six six-sided dice. The beginning player is decided upon by throwing a die. At the start of the turn all dice thrown. The player selects one or more dice to set aside for points. The player then has to decide whether to continue playing or to collect the points. If it's not possible to gain points, then the turn is over and the points gained in this turn are lost.
If the player decides to continue, the player throws the remaining dice and again selects one or more dice to set aside. Points can only be scored from the dice thrown. If only one die is left, the player gets three turns to score points. In that case it's not possible to stop and collect the points after the first or second throw. If all dice are set aside for points they re-enter the game, it's not possible to stop and collect the points at this moment.
When the player chooses to collect the point they are added to the previously collected points. At least 350 points should be collected for an ordinary turn. If the player doesn't have any points at least 1,000 points should be collected.
The game starts a last round when a player reached at least 10,000 points at the end of the turn. At that point all other players get one last turn to score points. The player with the most points after the final round is the winner.
To speed up the game the final score can be lowered to 5,000 points and the initial minimum to 500 points.
|Throw||Number of points|
|Three equal numbers||Number of pips times 100|
|Four equal numbers||Number of pips times 200|
|Five equal numbers||Number of pips times 400|
|Six equal numbers||Number of pips times 800|